In the wake of a vision of global harmony thanks to Pokémon Go, there's no question that the creature-catching series stands as one of the most popular gaming titles around. The iconic Pikachu is every bit as recognizable as Disney's mascot, if not more so. The ongoing pandemonium around trading card values ensures near-daily Pokémon news stories. It would be hard-pressed to find a Pokémon game that failed to move at least a couple million copies. Even, fan-made Pokémon games achieve popularity annually.
However despite that pervasiveness and popularity, there are still Pokémon games that are totally overlooked. These are titles that didn't get their proper due, or were overshadowed by the excitement of the core series. They're Pokémon games stuck on doomed consoles or services, or were early forays onto different formats. They're often also Pokémon games that might have blossomed if they had received follow-ups or contemporary re-releases. Considering these factors, this list will not be yet another reminder for Pokemon Conquest or the Pokémon Mystery Dungeon series. We're going beneath the surface.
Nevertheless, you may already know about these Pokémon games. Therefore, prior to adjusting your spectacles and writing 'Actually,' we can all acknowledge that these are Pokémon games for those possessing discerning palates, shall we?
Pokémon Ranch: The Cozy Precursor
An excessive number of Pokémon games emphasize the battling aspect of the series, and not nearly enough of them highlight the everyday realities that would come with owning a pet. Admittedly, modern titles include small features like these in modern games—you can pet, and feed your monsters in camps. But I am longing for a Pokémon game more in the style of Nintendogs or The Sims.
My Pokemon Ranch (2008) for the Nintendo Wii isn't it. The downloadable-only title is best seen as the precursor to Pokemon Home; that is, as a storage system to store monsters from different games. Critical reception from its launch said Ranch was a bad if not outright hideous game. I'm not here to argue against these claims, but it compels me to say Ranch might be the nearest we've come to a slice-of-life Pokémon game.
As the name suggests, the game takes place on a farm where your Mii avatars—imagine this—simply hang out with your pals. The interactions with Pokémon were basic, and a significant part of the appeal was watching what your monsters might do when they're not being forced into battle. In a just world, Pokémon Ranch would have been the start of a wonderful franchise built on the daily joys of living your life with a tiny companion. But since The Pokémon Company can charge a subscription for Pokémon Home now, I'm guessing we will not get a Pokémon Ranch game realized to its complete potential. One might cry 'save us, Pokémon Pokopia!' but it's also known that the Nintendo Switch 2 exclusive is just as much a puzzle game as it is a life simulation.
Ranch came out well before Stardew Valley kicked off the lasting craze of cozy games. It was before the proliferation of idle games, and the video playthrough normalization of watching games you aren't actively controlling. Most people never realized that Ranch's proposal to watch your creatures as much as you play with them didn't mask a lack of substance. In truth, Ranch's attention to detail was so extraordinary, there's a Twitch stream dedicated to broadcasting the game continuously. The streamer who operates the channel maintains that, after nearly two decades of playing the game, he even now has not encountered all that is in it. Recognition for Pokémon Ranch: nobody knew what to do with you in 2008.
Pokemon Duel: The Strategic Tabletop Game Lost
Did you know that Pokemon once had an official tabletop game with action figures? Pokemon Duel was the 2016 effort to digitize the physical experience in a more accessible form. Duel was also, unfortunately, one of Pokémon's earliest forays into the world of freemium mobile gaming. Duel had the hallmarks of a gacha title where players could spend for advantage—and there was incentive to do so, given the lengthy grind for new pieces.
These poor design choices obfuscated a tragic reality: Pokémon Duel was an superb strategy game with Duel anymore. "I can’t express how much I adored and miss this game," a YouTube comment reads, years after Duel's servers were shut down. "Truly I think this game was superior to TCG Pocket in terms of complexity, approachability, game design, and features in general," a user declared. "I truly believe if it launched now people would be engaging with it more than GO and Pocket together."
Unfortunately, Duel's early release was plagued with server issues. Technical problems, alongside Duel's predatory business model, gave people little reason to return. If, by some miracle, The Pokémon Company decided to revive this franchise, it's unclear things would end better. The unusual game board made for a fantastic strategic challenge for the handful of players who played Duel, but that board is also a intimidating visual mess.
Pokemon: Magikarp Jump: The Silly Experiment
Man, why don't more Pokémon games loosen up a little and have some fun? Magikarp Jump (2017) was a uncommon case of The Pokémon Company giving its blessing a game with a premise so absurd, it was verging on internet meme. And when we're dealing with a franchise where trainers venture forth with a team of ineffective monsters who literally can't do anything, it's surprising we don't have more Pokémon games that laugh at themselves.
Within Magikarp Jump, the player is charged with raising the ultimate version of the infamous fish. I'm not talking about a Magikarp that can kick your butt. These are 'Magikarp raised to enter competitions to see who can jump the highest. I'm not a fan is how Magikarp Jump, like many phone games, requires the player to wait before they can train their Magikarp further. But it is evident throughout the experience that Select Button appreciated and got the community love around Magikarp.
Nowhere was this more evident than in Jump's merciless random occurrences, where your Magikarp was just as likely to improve as it was to get eaten by a Pidgeotto. Apart from the clever dialogue, Magikarp Jump also tried out other things I wish the mainline games would do, like offering a diverse range of the same type of monster. I know it's not feasible for any Pokémon game to have dozens of variations for a compendium of over a thousand creatures, as Magikarp Jump does... but one can dream.
Magikarp Jump was not a especially complex or deep game, but the kernels of genius were there. Witty events with unpredictable results that forever alter how you can raise a pet also describe the excellent Mewgenics. And I'm just saying: Mewgenics will likely be in the conversation when 2026 GOTY season rolls around.
Given numerous core games and derivative titles, chances are that I didn't mention that one Pokémon game you totally love but argue that not nearly enough people played. I know that some people remember games like Pokemon Ranger or Pokémon Pinball with affection despite argu